3/29/2024 0 Comments Gambette retroarch custom border![]() ![]() I then closed RetroArch, loaded a new game (Playstation 1 in LB) which uses the default RetroArch.cfg. In my gx cfg I loaded the Pixellate shader preset, saved the shader settings then used the save cfg settings option. I have a genesis_plus_gx_libretro-2.cfg file and my regular RetroArch.cfg. The custom configs save the full information. I fully understand this is a LB forum but for those who may have seen this in the pass and are retroarch experts, can you enlighten me of exactly what I am doing incorrectly? So what this means is if I load gameboy game, then go to quick settings -> shader options and choose a shader, it applies to all 3 configuration files What I noticed is that if I delete the gambatte_libretro.dll configuration (since I assumed I am not referencing it), it gets recreated and whatever changes I make within the loaded configuration, it applies it across the board meaning all 3 configurations?! These configuration should be identical with the exception of the shader pack being used.įor whatever reason it seems to load the configuration but it does not differentiate between the shader packs. My Gameboy color command line is: -L "cores\gambatte_libretro.dll" -c config/GBC_libretro.cfg My Gameboy command line is: -L "cores\gambatte_libretro.dll" -c config/GB_libretro.cfg Again, its the only shader pack I can get to scale properly.Īgain if I had my way, I'd try to use the default greenish shader pack to get the original gameboy feel but for the life of me, it seems to be plagued in this version and I cannot get it to scale properly, but I digress. Gameboy: Is actually a modification of the gbc-4x.cgp above, with the gameboy pocket image in place of the gameboy color. Specifically, what I have been using can be found under Shaders -> Shaders_cg-> handheld-> console-border-> Retroarch comes with some awesome shaders. I'm not sure if anyone else has been having issues with the latest night build (based off of retroarch 1.3) but for whatever reason, any game boy (original) shader pack seems to cause me issues (scaling). Both platforms use the same core (Gambatte) but the reason for different configurations is the overlay being used. Scenario: 2 platforms, one core: Game boy and Game boy Color. So, I'd love to hear some feedback on this as I am clearly stumped. ![]()
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